Hyperbolic Hyper-Hyperbola

A book of photographs of virtual and real places.

I realized that my photographs are often inspired – at depth perception level – by visual artifacts that appear in computer and video games: poor depth clues, z-fighting, weird flat colors. I focused on games (and thus, the places) I know best, they’re all older than ten years, at a sweet spot when graphics were becoming 3D, but often clumsily.