As blog “research”, I read this very long and moderately interesting half-oral history of Elite Force I+II (a Star Trek video game and its sequel).
I remembered that Elite Force was build with the Q3A engine, which I have often worked with. This engine has a particularly open design, it is really easy to get to the textures – something 10 year old me would have been surprised and delighted about.
So I downloaded the demo, dug a bit, threw some imagemagick in, and here we go: Continue reading “Scraping Elite Force”