As blog “research”, I read this very long and moderately interesting half-oral history of Elite Force I+II (a Star Trek video game and its sequel).
I remembered that Elite Force was build with the Q3A engine, which I have often worked with. This engine has a particularly open design, it is really easy to get to the textures – something 10 year old me would have been surprised and delighted about.
So I downloaded the demo, dug a bit, threw some imagemagick in, and here we go: Continue reading “Scraping Elite Force”
Quake 3 Arena, all textures replaced with one of the greatest actors in the world, as proposed by Nerdcore, in response to @AmazingThew.
watch on vimeo
Links & Notes:
- well, not all textures. I accidently used a version where I had replace the Carmack skin with myself for an other project. Apparently my script missed those files.
- Code is on github
- Nic image from Moonstruck, a really weird film with a delightfully weird Cage.
outtakes: r_stereoSeparation 1; h264 motion vectors interpolated to map/image